Developer(s) | Altova |
---|---|
Stable release | 2019 / October 17, 2018 |
Operating system | Microsoft Windows |
Type | UML Tool |
Website | www.altova.com/umodel |
UModel is a UML (Unified Modeling Language) software modeling tool from Altova, the creator of XMLSpy. UModel supports all 14 UML 2 diagram types and adds a unique diagram for modeling XML Schemas in UML. UModel also supports SysML for embedded system developers, and business process modeling (BPMN notation) for enterprise analysts. UModel includes code engineering functionality including code generation in Java (programming language), C#, and Visual Basic, reverse engineering of existing applications, and round-trip engineering.
Altova UModel 2019 is free to download from our software library. The most popular versions among Altova UModel users are 2015 and 2008. Our built-in antivirus scanned this download and rated it as virus free. The size of the latest downloadable installer is 56.4 MB. Commonly, this program's installer has the following filename: UModel.exe. Is it possible to change the game files so the default.png /.jpg files are replaced with any other skin we choose and get this to show locally while playing? Aug 05, 2018 This is a tutorial on how to dataimine fortnite. Things you need for step one: Umodel tool: Aes: http://www.gildor.o. Get the size of the object/resource for use in memory tools or to display to artists/LDs in the Editor This is the extended version which separates up the used memory into different memory regions (the actual definition of which may be platform specific). Bool IsAsset. Believe it or not, it's not hard to find photography models for free, but you should be aware of what you're getting into, and how to get the best results. UE Viewer (UModel) UE Viewer is a viewer for visual resources of games made with Unreal engine.Currently all engine versions (from 1 to 4) are supported. Previously project was called 'Unreal model viewer', however the name has been changed in 2011 to satisfy request from Epic Games.
UModel supports model interchange with other UML tools through the XMI standard, integrates with revision control systems, and operates as a plug-in for Eclipse and Visual Studio integrated development environments (IDE).
UModel was introduced in 2005, shortly after the ratification of the UML 2 standard.
Developer reviews[edit]
While UModel supports the UML, SysML, and BPMN modeling languages, it does not promote a particular methodology for the modeling, software development, code generation, or round trip engineering processes. “This gives UModel the ability to allow you the maximum flexibility during these creative processes,” said one software developer in a review of UModel 2010.[1]
UModel has features that give flexibility and control to the software modeling process, is user-friendly and well-documented.[2][3]
Licensing[edit]
UModel is a licensed software product that uses key protection to prevent unlicensed usage.[4]
See also[edit]
References[edit]
- ^[1] blogcritics.org Software Review: UModel 2010 from Altova
- ^[2] Java Boutique Review: Altova UModel 2005
- ^[3] Redmond Magazine UML Simplified
- ^[4] Altova website
External links[edit]
UE Viewer is a viewer for visual resources of games made with Unreal engine.Currently all engine versions (from 1 to 4) are supported.
Previously project was called 'Unreal model viewer', however the namehas been changed in 2011 to satisfy requestfrom Epic Games.
There's a place where you may discuss the source code:gildor.org forums.
Obtaining the source code
The source code is available on GitHub. You may either checkout itusing any Git client, or download it as a Zip file.
Building the source code
We are using own build system to compile UModel. You may find a Perl script in Tools/genmake. This scriptgenerates makefiles from some human-friendly project format. After that you may build generated makefileusing 'nmake' for Visual Studio or 'make' for gcc.
Windows
UModel is compiled using Visual Studio. Required VisualStudio 2013 or newer. Older Visual Studio compilers arenot suitable because UModel's code using some C++11 stuff.
Currently build is performed with Visual C++ 2013.
Build system utilizes GNU Tools for building, in particular - Bash and Perl. I've packaged Windows versionsof these tools which was a part of MinGW/MSYS project. You can get everything what you needfor a build here. This page contains BuildTools. You shoulddownload it and extract into some directory (press the green button 'Clone or download', then 'Download ZIP'). Let's say youextracted them to C:BuildTools. After that, add C:BuildToolsbin to the system's PATH environment variable. As analternative it is possible to create a batch file which will temporarily modify PATH and then execute build script.Here's an example of such file:
How To Get Umodel Export
To launch a build process without a batch, simply execute
Windows 64-bit
Despite we're providing only 32-but builds of UModel, it is possible to compile it for 64-bit platform. To do that, youshould change a variable in build.sh: PLATFORM should be changed from vc-win32
to vc-win64
. Please note that64-bit SDL2.dll is not present in this git repository, you should download this library by yourself.
Linux
This system has everything what is required for build by default. You'll only need to install SDL2 development package(and of course gcc). To build UModel, simply execute the following command from terminal
Visual Studio Code
UModel contains project files needed for opening and running it from Visual Studio Code.Just open umodel's folder in VSCode, and you'll get everything. Project already has a build task and launch actions set up.Of course you'll need a C/C++ extension installed.
C runtime library for MSVC
UModel is dynamically linked with CRT library, so it requires CRT DLL files to be installed onto your system. It is possibleto statically link with you compiler's CRT by changing a line in common.project (with cost of growing executable file size):
to
How To Get Umodel Download
UModel uses custom CRT library for being able to link against MSVCRT.DLL. MSVCRT.DLL is chosen because it allows toreduce size of UModel distribution without needs to install compiler runtime libraries on system - MSVCRT.DLL present onany Windows system. You may disable MSVCRT.DLL linking by commenting out line
Please note that custom CRT library will not be compatible with Visual Studio 2015, so it must be disabled in order tobuild with this or newer Visual Studio version. There's no needs to disable OLDCRT manually if you're correctly settingvc_ver variable in build.sh - it will be disabled automatically.
You might also want to disable OLDCRT if you didn't install MSVCRT library as described below.
If you want to use MSVCRT.DLL, you should extract MSVCRT.zip archive availablehere to the directory LIBS one level above of UModel directory.So, the directory structure should look like this
Also you may change MSVCRT library path by changing WDKCRT variable in common.project.
Debugging in Visual Studio
UModel was released without a Visual Studio solution. By the way it is still possible to debug it within an IDE. Youcan build a Debug version of UModel by uncommenting #define MAX_DEBUG 1
in UmodelTool/Build.h and rebuilding theproject. After that you'll get executable with optimizations disabled, and with some extra features. For example,if umodel.exe crashes, and it is started with -debug option, standard Windows window appears with prompt to closeprogram or debug it. You may choose 'Debug with Visual Studio' there.
Also you may use --debug
parameter for build.sh script.
If you want to debug umodel.exe in Visual Studio without having a crash, you may load it either from IDE (File | Open | Project/Solution
, then select umodel.exe), or you may type
from console.
It is recommended to use Visual Studio 2013 IDE or newer because it has more advanced debugging features than previous studioversions. You may copy Tools/umodel.natvis file to C:UsersYour_user_folderMy DocumentsVisual Studio 20NNVisualizers,and after that you'll be able to view TArray and FString structures during debug session.
Directory structure
Below is the list of major folders which exists in this repository or which are generated during build process.
License
How To Get Umodel
The code is not covered with any existing license yet, however I'm thinking about adding BSD 3-clause license. I just probablyneed help from some people who knows about that more than I.